

Otherwise PC market continues to be stable (.

We also use slightly different implementations for FL10 and FL10.1 for some shaders (notably FL10.1 supports MSAA texture sampling), which was very important back in the day to maximize the reach of some graphics features but that distinction is likely not very useful now, so we may consolidate these next year. At this point it is likely that we're going to stop supporting Direct3D 9 next year. We no longer support Windows XP and Vista users who are still on Direct3D 9 have hardware that doesn't support FL10, with 70% of them using Intel integrated GPUs without hardware vertex shader support. State of Roblox graphics API across all platforms, with percentage deltas since EOY 2019.
